Talking about GameFi still evokes a lot of feelings.



Although it ultimately did not succeed completely.

But the lifecycle of SERAPH has indeed been extended significantly because of this.

From a "wave of popularity" to a project that "has accumulation".

Their parent company Actoz is dedicated to both traditional and blockchain games, and everyone can feel that seriousness.

"MapleStory N" really had the opportunity to reconstruct a new economic model in a Web3 way.

However, in order to maintain daily active user data, they allowed cheats, ultimately sacrificing the game environment.

Turn a potential model for blockchain games into a paradise for plug-in studios.

With an original daily activity of 230,000, just a 5% trading tax would make it self-sufficient.

Have the opportunity to truly break free from the dependence of game operations on "in-game purchases".

But this closed loop was missed.

It also allows everyone to understand once again:

The issues with blockchain games have never been just technical.

but whether one is willing to make choices that are "beneficial to players"

Many people misunderstand the "wealth distribution logic" of GameFi.

What high-end players want is a game that can spend money and can be cultivated for a long time.

What average players want is an experience and sense of achievement that is "playable and sellable".

The team needs an operating model that can sustain itself through player-to-player tax revenue.

All three are essential.

Without any one link, the so-called GameFi is just a bubble.

Really want to make a Web3 game

It's not just as simple as "on-chain technology + traditional games."

but to restructure the relationship between players, teams, and capital

This is the essence of what SERAPH attempted back in the day.

It's also something that MapleStory N almost caught but let go.

Current chain game projects and platforms think that securing several million dollars in funding allows them to overlook everything.

Just moving a random skin-changing game to WEB3 can make a big profit.

I believe everyone understands after seeing the NFT presales for many gaming projects launched by a certain platform last year.

NFT presale one round after another

Talking a big game, but in reality, the game that's presented is no different from a pile of 💩.

Some are even old mobile games from a few years ago.

Attach a wallet, hang a chain

Even too lazy to change the materials.

And then dare to say that they were once a leading brand in Web2 games?

It's not that everyone does not support GameFi.

but you use this kind of thing to perfunctorily deal with players

Who can actually keep playing?

No matter how much you brag, it cannot cover up.

You just want to take advantage of the players and leave.

I have also said that GameFi will inevitably go through a round of the "path that traditional games have already traversed."

Through constant exploration and accumulation of experience, one can understand the needs of blockchain game players and traditional players.

Constantly stepping into pitfalls, constantly adjusting

Gradually develop an understanding of players and the economy.

Only then can we truly enhance the gaming experience of Web3.

Just getting funding doesn't mean you can take a shortcut to success.

Compared to the development of traditional games

GameFi is like a baby that is still crawling on the ground.

You can't just pick any game to enjoy it.

Web3 players are not foolish, they just are still willing to give you time.

But once trust is broken, there will be fewer people in this market willing to believe in the next project.

GameFi players actually do not lack money.

What is lacking is a project that truly cares about players.
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